Broadcast Playout Suite

Live graphics

Live On-Air Character Generator Control Surface

Fast, tactile on-air operator surface for firing graphics, modifying live news straps, breaking news banners, and channel bugs during live broadcasts.

PVW / PGMLayer routingQuick editAuto-out

Preview

Prepare graphic

Program

Take to air

Live On-Air Character Generator Control Surface interface
View 01 / 04 · On-Air Playout Surface

Live Program / Preview Character Generator Desk

Immediate tactile control for firing graphics during live television broadcasts.

Two-bus Program/Preview graphics control console. Operators preview template updates, verify spelling and visual balance, and take graphics to air with one-click transitions or timed auto-out triggers.

Two-bus display channels:Separate Preview (prepare) and Program (on-air) graphic display channels
Tactile hardware control:Dedicated keyboard shortcuts, X-keys, and GPI/O hardware panel integration
Multi-layer independent routing:Fire a ticker, station bug, and lower third simultaneously
Immediate cut & dissolve takes:Sub-frame transitions with manual crossfading and auto-out timers
Live On-Air Character Generator Control Surface - Live Program / Preview Character Generator Desk
Interactive Workspace
Workstation Preview · View 01Native Workstation Display · On-Air CG
View 02 / 04 · Layer Routing Matrix

Multi-Layer Z-Index Template Routing Matrix

Simultaneous execution of multiple graphic layers without collisions.

Coordinate multiple active templates across 16 independent visual layers. Station logos, breaking news crawls, clock displays, and sports bugs can be updated and cleared independently.

Layer collision isolation:16 independent visual layers preventing breaking crawls from displacing station bugs
Timed auto-clear countdowns:Programmable countdown triggers ensuring graphics do not linger on screen
Master panic clear trigger:Emergency 'Clear All' button to instantly drop all active on-air graphics
Z-Index template prioritization:Dynamic depth ordering maintaining channel watermarks over lower thirds
Live On-Air Character Generator Control Surface - Multi-Layer Z-Index Template Routing Matrix
Interactive Workspace
Workstation Preview · View 02Native Workstation Display · On-Air CG
View 03 / 04 · Live Field Inspector

Live Quick-Edit & On-the-Fly Text Replacement

Update breaking news text while the graphic is already on air.

When breaking news develops, operators update active lower-third text fields in real time. Smooth typography transitions update the on-screen graphic without jumping or cutting away.

Sub-frame live text replacement:Direct typography updates on active, running on-air graphic templates
Automated broadcast guardrails:Built-in spellcheck and profanity filtering guards prior to committing text
MOS newsroom rundown link:Direct bi-directional binding with NRCS newsroom story rundowns
Instant breaking banner takeover:Urgent bulletin strap insertion without disturbing scheduled playlists
Live On-Air Character Generator Control Surface - Live Quick-Edit & On-the-Fly Text Replacement
Interactive Workspace
Workstation Preview · View 03Native Workstation Display · On-Air CG
View 04 / 04 · Automation Integration

Playout Rundown Secondary Event Triggering

Automated graphics firing driven by master control rundown logs.

Automates graphic playout by synchronizing with master rundown events. Programs automatically trigger their respective title bugs, and commercial breaks automatically suppress on-air graphics.

Automated commercial bug suppression:Smart logo bug suppression during paid sponsor commercial breaks
Auto-follow secondary event timing:Graphic in/out triggers linked to master video clip start offsets
REST API & WebSocket control plane:High-speed IP control endpoints for external studio vision switchers
As-run graphics log auditing:Timestamped proof-of-play logging for all aired graphic templates
Live On-Air Character Generator Control Surface - Playout Rundown Secondary Event Triggering
Interactive Workspace
Workstation Preview · View 04Native Workstation Display · On-Air CG

Capabilities

Built around the live graphics workflow.

The page uses the interface and operating model of this application only. Screenshots from unrelated Kashtrix products are not reused here.

01

Layer Stacking & Channel Routing

Assign templates to independent broadcast layers (e.g., Layer 1:Station Logo, Layer 2: Main Ticker, Layer 3: Lower Third, Layer 4: Emergency Alert, Layer 5: Fullscreen Chart).
Prevents conflicts:Firing a new lower-third smoothly transitions the old one out without interrupting the ongoing news ticker.

02

Fast Live Data Entry

Immediate on-screen text fields allowing operators to type a breaking news headline or guest name and update the live graphic instantly.
Quick rundown preset buttons for recurring news programs.

03

Broadcast Playback Controls

Take In / Take Out:Instant manual execution.
Auto-Out Timers:Configurable display durations (e.g., lower third displays for 8 seconds and automatically animates out).
Looping & Pause Triggers:Keyframe pause points awaiting manual operator trigger to advance to the next step.

Role

On-Air CG

Workspace

Live On-Air Character Generator Control Surface

Platform

Windows x64

Operation

24/7 broadcast

Next application

Channel Master Automation & Matrix Switching

Master control switching and multi-channel automation management interfacing with broadcast hardware matrix routers.

Explore Automation

On-Air CG deployment

Evaluate Live On-Air Character Generator Control Surface for your facility.

Share your channel count, video standards, hardware interfaces, storage paths and automation requirements. We’ll map configuration and integration options around the actual broadcast workflow.